A capsule is an item which can contain up to 100 other items. A capsule consumes one slot in your inventory for itself, plus one for every item inside it. (Thus, putting items inside a capsule does not save any space in your inventory.) Any items can be placed inside a capsule except premium items or another capsule.
Loading and Unloading
To use a capsule, select it from your inventory. Tap “Load” to transfer items from your inventory into the capsule, or “Unload” to transfer items from the capsule to your inventory. You will be shown a carousel containing the items that can be transferred; select the desired item, then tap the plus and minus buttons to select how many of that item you want to transfer. (Tapping the item card itself has the same effect as tapping the plus button.) Holding down the plus and minus buttons will rapidly increase or decrease the quantity to transfer; this is useful if you want to put many of one item into a capsule.
You can use the filter to show only items of a particular type; simply select the type of item, and only items of that type will be displayed in the carousel. When “Portal Keys” is selected, you can sort them by name or by distance from your current location, making it easier to find the desired key.
Once you’ve selected the quantity of an item to transfer, you can scroll the carousel to select other items to queue up for transfer. The scanner will remember the other selected items, which will remain in the transfer queue.
To the right of the plus button is a “quick load/unload” button. This will queue up as many of the currently-selected item type for transfer as possible. If all are queued and (when loading) there is still room in the capsule, it will move to the next item type to the right in the carousel and continue queuing. This will continue you reach the end of the carousel (or, when loading, when the capsule is full). This functionality respects the current filter and key sort settings. So, for example, you can load your 100 nearest keys into a capsule by selecting an empty capsule, setting the filter to “Portal Keys” and the sort order to “Distance,” then tapping the quick load button.
Once all the items you want to transfer are queued, tap “Transfer” to load/unload those items. To clear the transfer queue, tap “Reset.”
Premium items (those which must be purchased from the store) cannot be loaded into a capsule.
Capsules are handy for transferring gear to another agent. Load up the capsule with the items you want to give them, then drop the capsule for them to pick up. Just make sure an enemy agent doesn’t swipe the capsule! Capsules have a unique randomized ID (shown at the upper-left of the capsule’s inventory card and the upper-right of the capsule’s information screen) that can help you distinguish one from another.
Items contained in capsules are not usable in any way: resonators can’t be deployed, mods can’t be installed, XMPs and ultra strikes can’t be fired, keys can’t be used for linking or recharging, etc. They take up space in your inventory, but that’s it. If you wish to use an item in a capsule, you must first unload it from the capsule into your inventory. There’s an upside to this, though: a portal won’t drop its key if you already have one for it in your inventory, but capsules “hide” keys from portals. So to farm more keys for a portal, place all existing keys you have for it into a capsule before hacking.
Recycling a capsule grants you 100 XM for the capsule itself, plus the recycle value of everything inside it. If you’re willing to sacrifice the capsule, you can load it up with gear you don’t need and turn it into a ghetto power cube. However, it’s generally best to use actual power cubes for this purpose, and give your extra capsules to agents who need them.
The MUFG capsule is a variant capsule type sponsored by Mitsubishi UFJ Financial Group, a Japanese banking firm. It was first discovered in the Ingress 1.78.0 APK teardown. It was hackable from any portal, but MUFG bank portals dropped them with greater frequency.
On 31 July 2017, reports began to surface that the MUFG capsule was no longer hackable from portals. Ingress community manager Andrew Krug later confirmed that “MUFGs are experiencing some kind of change within the portal network,” and hinted at the future emergence of another capsule variant. At this writing, it is unknown what this means.
MUFG capsules behave just like regular capsules, with the additional property of duplicating items contained within them over time. The items will appear inside the MUFG capsule that generated them.
The rules that dictate exactly how item duplication works are not fully understood. Here’s what we do know:
- Certain circumstances can prevent item duplication:
- Your inventory already contains 2,000 or more items.
- The capsule already has 100 items in it.
- The capsule is on the ground instead of in your inventory.
- Capsules are independent of one another; you will often find that one of your capsules has duplicated an item while another has not, even when their contents were identical.
- Originally, it seemed that item rarity had no effect on the duplication rate. This appears to have changed now, though additional data is needed to be certain. Our current estimates for duplication rates are:
- Common: 1.25%
- Rare: 0.5%
- Very Rare: 0.25%
- This means that the ideal item count to keep in your capsule would depend on the average rarity of the items in it. For a capsule full of very rare items you can probably leave two slots open, whereas for common items you may want to leave as many as five slots.
- Duplication is random. It’s entirely possible to get no new items one day and several the next.
- The more of one item you put in a capsule, the more likely it becomes that it will be selected for duplication.
- Adding or removing items does not reset the duplication timer.
- An item’s level seems to have no bearing on its duplication rate.
The Ingress 1.83.1 APK teardown revealed a new premium capsule called the key locker (known at that time as a key capsule). Unlike the regular and MUFG capsules, the key locker can only contain keys, but its contents don’t count against your item cap. One key locker can hold up to 100 keys, and you are limited to a total of five key lockers in your inventory, effectively increasing your inventory size by 25%.
Note that you can unload keys from your key lockers at any time, even if you are already at item cap. Thus, it’s entirely possible to load up five key lockers, max out your inventory, then unload them and end up with 2,500 items in your inventory. No matter what, though, the key locker itself counts as a single item.
The key locker is ideal for hoarding large numbers of keys for a future operation, or for keeping souvenir keys for interesting places you have visited without using up inventory space.
As with all premium items, key lockers cannot be hacked, dropped, or recycled. As it is both a capsule and a premium item, a key locker cannot be inserted into another capsule. You can only obtain them by purchasing them from the store. At this writing, one key locker costs 3,700 CMU, and they are available in five different colors. (You can have more than one of the same color if you want.) A pack of five key lockers gives you one of each color and sells for 14,900 CMU. If you purchase a single key locker, the pack of five becomes unavailable for purchase (since doing so would put you over the limit of five). Be aware that since key lockers cannot be consumed, discarded or given away, once you purchase one you cannot get rid of it. Pick the right color!