A capsule is an item which can contain up to 100 other items. A capsule consumes one slot in your inventory for itself, plus one for every item inside it. (Thus, putting items inside a capsule does not save any space in your inventory.) Any items can be placed inside a capsule except premium items or another capsule.

Loading and Unloading

To use a capsule, select it from your inventory. Tap “Load” to transfer items from your inventory into the capsule, or “Unload” to transfer items from the capsule to your inventory. You will be shown a carousel containing the items that can be transferred; select the desired item, then tap the plus and minus buttons to select how many of that item you want to transfer. (Tapping the item card itself has the same effect as tapping the plus button.) Holding down the plus and minus buttons will rapidly increase or decrease the quantity to transfer; this is useful if you want to put many of one item into a capsule.

You can use the filter to show only items of a particular type; simply select the type of item, and only items of that type will be displayed in the carousel. When “Portal Keys” is selected, you can sort them by name or by distance from your current location, making it easier to find the desired key.

Once you’ve selected the quantity of an item to transfer, you can scroll the carousel to select other items to queue up for transfer. The scanner will remember the other selected items, which will remain in the transfer queue.

To the right of the plus button is a “quick load/unload” button. This will queue up as many of the currently-selected item type for transfer as possible. If all are queued and (when loading) there is still room in the capsule, it will move to the next item type to the right in the carousel and continue queuing. This will continue you reach the end of the carousel (or, when loading, when the capsule is full). This functionality respects the current filter and key sort settings. So, for example, you can load your 100 nearest keys into a capsule by selecting an empty capsule, setting the filter to “Portal Keys” and the sort order to “Distance,” then tapping the quick load button.

Once all the items you want to transfer are queued, tap “Transfer” to load/unload those items. To clear the transfer queue, tap “Reset.”

Premium items (those which must be purchased from the store) cannot be loaded into a capsule.


Capsules are handy for transferring gear to another agent. Load up the capsule with the items you want to give them, then drop the capsule for them to pick up. Just make sure an enemy agent doesn’t swipe the capsule! Capsules have a unique randomized ID (shown at the upper-left of the capsule’s inventory card and the upper-right of the capsule’s information screen) that can help you distinguish one from another.

Items contained in capsules are not usable in any way: resonators can’t be deployed, mods can’t be installed, XMPs and ultra strikes can’t be fired, keys can’t be used for linking or recharging, etc. They take up space in your inventory, but that’s it. If you wish to use an item in a capsule, you must first unload it from the capsule into your inventory. There’s an upside to this, though: a portal won’t drop its key if you already have one for it in your inventory, but capsules “hide” keys from portals. So to farm more keys for a portal, place all existing keys you have for it into a capsule before hacking.

Recycling a capsule grants you 100 XM for the capsule itself, plus the recycle value of everything inside it. If you’re willing to sacrifice the capsule, you can load it up with gear you don’t need and turn it into a ghetto power cube. However, it’s generally best to use actual power cubes for this purpose, and give your extra capsules to agents who need them.

Quantum Capsule

The quantum capsule is a variant capsule type that duplicates items contained within them over time, with the new items appearing inside the capsule that generated them. The rules that dictate exactly how item duplication works are not fully understood. Here’s what we do know:

  • Certain circumstances can prevent item duplication:
    • Your inventory already contains 2,000 or more items.
    • The capsule already has 100 items in it.
    • The capsule is on the ground instead of in your inventory.
  • Capsules are independent of one another; you will often find that one of your capsules has duplicated an item while another has not, even when their contents were identical.
  • Items duplicate at differing rates. In general, greater rarity means slower duplication. This means that the ideal item count to keep in your capsule would depend on the average rarity of the items in it. For a capsule full of very rare items you can probably leave two slots open, whereas for common items you may want to leave as many as five slots. The exact duplication rates have changed over time, and we do not have current estimates for them.
  • Duplication is random. It’s entirely possible to get no new items one day and several the next.
  • The more of one item you put in a capsule, the more likely it becomes that it will be selected for duplication.
  • Adding or removing items does not reset the duplication timer.
  • An item’s level seems to have no bearing on its duplication rate.

The quantum capsule was originally known as the MUFG capsule, as it was sponsored by Mitsubishi UFJ Financial Group and adorned with their logo. It was first discovered in the Ingress 1.78.0 APK teardown. The MUFG variant was hackable with greater frequency from MUFG bank portals.

On 31 July 2017, reports began to surface that the MUFG capsule was no longer hackable from portals. Ingress community manager Andrew Krug later confirmed that “MUFGs are experiencing some kind of change within the portal network,” and hinted at the future emergence of another capsule variant. On 11 December 2017, the quantum capsule was announced that the MUFG capsule was to be discontinued, and a new, unbranded capsule called the quantum capsule would be released. It included an image of the capsule as it presumably will appear in Ingress Prime. With the release of version 1.129.2, all MUFG capsules in Ingress Classic were converted to quantum capsules, but the new capsules remained unhackable. On 18 January 2018, a post on Investigate: Ingress indicated that quantum capsules were becoming hackable again.

Key Locker

The Ingress 1.83.1 APK teardown revealed a new premium capsule called the key locker (known at that time as a key capsule). Unlike the regular and MUFG capsules, the key locker can only contain keys, but its contents don’t count against your item cap. One key locker can hold up to 100 keys. Thus, buying a key locker effectively increases the amount of gear you can have by 100.

The key locker is ideal for hoarding large numbers of keys for a future operation, or for keeping souvenir keys for interesting places you have visited without using up inventory space.

As a premium item, key lockers can only be obtained through the store. There are two types of key lockers:

  • There are five regular key lockers, each a different color (blue, green, red, white, and yellow) and each costing 3,700 CMU. You can have only five of them in your inventory, although you can have more than one of the same color if you want. You can buy a pack of five key lockers, which gives you one of each color and sells for 14,900 CMU. If you purchase a single key locker, the pack of five becomes unavailable for purchase (since doing so would put you over the limit of five).
  • special edition key locker is only obtainable as part of a special event. Thus far, there has only been one, a red and black key locker that was made available as part of the free Year 5 Pack. Only one pack is available per agent.

At this writing, then, it is possible for one agent to have a maximum of six key lockers. As with all premium items, key lockers cannot be hacked, dropped, or recycled. Once you obtain one, you can’t get rid of it. As it is both a capsule and a premium item, a key locker cannot be inserted into another capsule.

Note that you can unload keys from your key lockers at any time, even if you are already at item cap. Thus, it’s entirely possible to load up six key lockers, max out your inventory, then unload them and end up with 2,600+ items in  your inventory. No matter what, though, the key locker itself counts as a single item.

Ingress Prime

The regular capsule, quantum capsule (still branded as MUFG capsule), and key locker are all visible in leaked Ingress Prime footage: (Image credit: Tom Magnum)