Ultra strikes are leveled items that are area-effect weapons designed to destroy enemy resonators and mods. They work just like XMPs, but inflict more damage with a much smaller blast radius, and have a significantly higher chance of critical hits. Despite having very common rarity, ultra strikes drop significantly less frequently than XMPs.
Usage
See the Attack article for information about using ultra strikes.
Statistics
Level | Fire Cost |
*Max Damage |
Range | Recycle Value |
Efficiency (dmg/cost) |
---|---|---|---|---|---|
1 | 50 XM | 300 XM | 10 m | 20 XM | 3,000% |
2 | 100 XM | 600 XM | 13 m | 40 XM | 3,000% |
3 | 150 XM | 1,000 XM | 16 m | 60 XM | 1,429% |
4 | 200 XM | 1,800 XM | 18 m | 80 XM | 1,286% |
5 | 250 XM | 2,400 XM | 21 m | 100 XM | 960% |
6 | 300 XM | 3,000 XM | 24 m | 120 XM | 833% |
7 | 350 XM | 3,600 XM | 27 m | 140 XM | 735% |
8 | 400 XM | 5,400 XM | 30 m | 160 XM | 844% |
* Does not include firing bonuses, critical hits or mitigation
History
The ultra strike was invented by Oliver Lynton-Wolfe under the patronage of IQTech. At the time they were originally released, they were only available to agents who had certain Motorola devices. On 8 May 2014, the ultra strike was made available to all agents.