Ultra strikes are leveled items that are area-effect weapons designed to destroy enemy resonators and mods. They work just like XMPs, but inflict more damage with a much smaller blast radius, and have a significantly higher chance of critical hits. Despite having very common rarity, ultra strikes drop significantly less frequently than XMPs.
See the Attack article for information about using ultra strikes.
Note: A recent update to the Ingress scanner has strengthened ultra strikes. At this writing, we do not yet have the new numbers, so the table below still shows the old values.
|1||50 XM||300 XM||10 m||20 XM||3,000%|
|2||100 XM||600 XM||13 m||40 XM||3,000%|
|3||150 XM||1,000 XM||16 m||60 XM||1,429%|
|4||200 XM||1,800 XM||18 m||80 XM||1,286%|
|5||250 XM||2,400 XM||21 m||100 XM||960%|
|6||300 XM||3,000 XM||24 m||120 XM||833%|
|7||350 XM||3,600 XM||27 m||140 XM||735%|
|8||400 XM||5,400 XM||30 m||160 XM||844%|
* Does not include firing bonuses, critical hits or mitigation
The ultra strike was invented by Oliver Lynton-Wolfe under the patronage of IQTech. At the time they were originally released, they were only available to agents who had certain Motorola devices. On 8 May 2014, the ultra strike was made available to all agents.