Ingress players are called agents. Every agent has a profile which you can view in the scanner application. To view your own profile, tap your icon at the upper-left corner of the scanner. To view another agent’s profile, tap their name anywhere it appears and select “View Player Profile” from the menu that appears.
At the top center is the agent’s name (with the recursion emblem if the agent has recursed), and at the upper-right is their current level. Below that is the agent’s AP progress toward the next level, displayed as a meter, then numerically below that. Note that if they’re not level 16, the amount of AP displayed is the amount the agent must earn while at this level, not lifetime AP or recursion AP. All of this is rendered in green if the agent is Enlightened and blue if they’re Resistance.
Behind this display on the left is the agent’s icon. To the right, if you’re viewing your own profile, is your avatar. Tapping either of these on your own profile opens the icons and avatars screen (see below for details).
Below this, the medal requirements for your next level are displayed, if you are viewing your own profile and are between levels 8 and 15 inclusive. Below this is displayed AP from previous recursions and your all-time AP, if you have recursed.
If you are viewing your own profile, a small icon will appear to the right of this; tap it to copy the stats (shown in the table at the bottom of the profile screen) to the clipboard in TSV format. This may be useful for tracking your stats.
Below the summary is a section displaying the medals the agent has earned; tap one to see more details. Anomaly medals are displayed first, then the rest, in reverse chronological order. Tiered medals display only the highest tier earned. If an agent has earned the same tier more than once (due to recursion), a small red phoenix icon will appear at the bottom of the medal, and the detail panel for the medal will display a phoenix design and show how many times the medal has been earned. Mission medals are displayed in a separate, collapsible section below the other medals. These are round instead of hexagonal.
Under this is the agent statistics table. (Note that agents can select an option in the settings screen to hide this section from other agents, so you may not see anything below the medals.) Tap “All time,” “Month” (last 30 days), “Week” (last 7 days), or “Now” to filter the statistics to the corresponding time ranges. Note that “All time” is something of a misnomer; the data only goes back to when they started tracking the corresponding statistic. The “Now” tab only has the “Building” and “Resource Gathering” sections, and the statistics there are different from the ones in the other three tabs.
There are two reasons why a statistic might be missing from your profile:
- You haven’t performed the associated action yet.
- The statistic is associated with a concluded event and has been removed.
Below is a list of the known statistics that Niantic tracks (not including temporary statistics for special events). If a statistic is associated with a medal, it will be named in parentheses:
- Links Active: The number of links you created that are still standing.
- Portals Owned: This is the number of portals that have at least one of your resonators on it. (Note that elsewhere, “owning” a portal means you are the most recent person to capture it and it has not since been neutralized.)
- Control Fields Active: The number of control fields you created (meaning you threw the last link) that are still standing.
- Mind Unit Control: The total MU for control fields anchored by the portals in the Portals Owned value. This means you can have zero control fields active, but still have a Mind Unit Control value greater than zero.[reference]
- Current Hacking Streak: How many days in a row that you have hacked at least one portal. If you miss a day, this value resets to 0.
- Unique Portals Visited (Explorer): Hacking, deploying/upgrading resonators and installing mods all count as visiting the portal. Only your first-ever visit for a particular portal will count.
- Portals Discovered: The number of new portals you have submitted that Niantic has accepted.
- Seer Points (Seer): The number of discovered portals that count toward the Seer medal (submitted on or before 2 September 2015).
- XM Collected: The amount of XM you’ve picked up. Power cubes and recycled items do not contribute to this amount. This statistic updates every 15 minutes.
- OPR Agreements (Recon): How many agreements you’ve received in Niantic Wayfarer. (OPR stands for Operation Portal Recon, the previous name for Wayfarer.)
- Distance Walked (Trekker)
- Resonators Deployed (Builder): The resonator’s level doesn’t matter. Upgrading resonators also counts towards this amount.
- Links Created (Connector)
- Control Fields Created (Mind Controller): You must be the person that made the third link to create the control field; the people who threw the other two links are not credited.
- Mind Units Captured (Illuminator): Again, you have to be the agent that made the final link for it to count.
- Longest Link Ever Created
- Largest Control Field
- XM Recharged (Recharger): Any XM lost due to remote recharging inefficiency doesn’t count.
- Portals Captured (Liberator): This is the number of times you’ve deployed a resonator on a neutral portal.
- Unique Portals Captured (Pioneer): Same as above, but it only counts the first time you capture a particular portal.
- Mods Deployed (Engineer): The number of mods you have installed on portals.
- Resonators Destroyed (Purifier): You must fire an XMP or ultra strike that destroys a resonator. Hits on resonators that don’t destroy them don’t count. Resonators captured using a flip card don’t count.
- Portals Neutralized: To count, you must fire an XMP or ultra strike that destroys the last resonator on a portal, making it neutral. Portals which decay to neutral or which are captured with flip cards don’t count.
- Enemy Links Destroyed: Links destroyed using flip cards count, as long as they belonged to the enemy faction.
- Enemy Control Fields Destroyed: Control fields destroyed using flip cards count, as long as they belonged to the enemy faction.
- Max Time Portal Held (Guardian – retired): For this to count, you must own the portal (meaning you captured it and it has not since been neutralized). Note that on the “All Time” tab, this shows the maximum time you’ve ever held a portal, which is not necessarily your longest-held current portal. If you have a streak going that is shorter than the longest streak you’ve ever had, you may be able to see it on the “Week” or “Month” tabs. (Note: The Guardian medal was retired on 2 April 2018.)
- Max Time Link Maintained: The timer starts when you create the link and stops when it goes down.
- Max Link Length x Days: This is the length of the link multiplied by the time it was up.
- Max Time Field Held: The timer starts when you create a field and stops when it goes down.
- Largest Field MU x Days: This is the MU value of the field multiplied by the time it was up.
- Unique Missions Completed (SpecOps): Only the first complete play-through of a mission counts for this statistic.
- Hacks (Hacker): The total number of hacks you’ve performed. They do not have to be at unique portals.
- Glyph Hack Points (Translator)
- Longest Hacking Streak (Sojourner): The longest you’ve ever gone hacking at least one portal every day. This value never decreases and only increases when your current hacking streak is also your longest.
- Agents Successfully Recruited (Recruiter): The number of agents that you have recruited through invites, and that have subsequently earned the Verified medal and reached level 3. (Thanks to agent @MrGargamel for showing us where this appears in the agent profile before any of us had earned it!)
- Mission Day(s) Attended (Mission Day): Note that you must officially register for the Mission Day for it to count.
- First Saturday Events Attended (First Saturday): Note that you must officially register for the First Saturday event for it to count.
- Recursions (Simulacrum): The number of times you’ve recursed.
Icons and Avatars
The icons and avatars screen allows you to view your current icon and avatar, and change them. The panel at the bottom lets you switch between the icons view and the avatars view.
On the icons view, the top part of the screen displays your icon, with an equip button to save your changes. Below that are selector widgets for changing (in order): the background shape, the background color, the foreground image, and the foreground color.
Note that if you’ve never customized your icon before, it will default to using your faction’s symbol for the foreground and no shape in the background. If you customize your icon, you will be forced to select a background shape; there is no way to choose to have none except to leave your icon uncustomized.
The avatars screen allows you to see which avatars are available, select your current avatar, and purchase new avatars to use with CMU. This screen can also be reached from the store. At this writing, there are four avatars available:
- Prime: A yellow arrow. This is the default avatar, so all agents already own it.
- Toast: A piece of toast with a pat of butter at the “arrow point.” (2,400 CMU)
- Scanner (Resistance): The blue Resistance arrow from Scanner [REDACTED]. (0 CMU)
- Scanner (Enlightened): The green Enlightened arrow from Scanner [REDACTED]. (0 CMU)